Post by Federal Republic of Slavia on Jul 15, 2006 23:44:04 GMT -5
1.) Base and Expansion
Each country starts out at $125 million, and certain factors may increase or decrease this base of GDP.
GAIN:
+ Every addition of 15 million people from your base population adds $5 million
+ Any addition of land from any country raises your GDP $1,000,000 per deal, war or cease-fire
+ Any sort of economic or government reform may raise your GDP between $500,000 - $2 million depending on the circumstances.
+ Trade deals raise your country's GDP by $1,000,000 per country; free trade deals raise your country's GDP by $2,000,000 per country [Please note that if a country has a trade AND free trade deal with you, the free trade deal will override the trade deal]
+ More than 25 ports will raise your country's GDP by $2,000,000
+ Every 6 months [game time] gains your country $5 million and will accumulate. For example, at 12 months, your country gains $10 million, $15 million at 18 months, etc...
+ At 1st Week of January, money spent on projects will be refunded to normal if any projects have ended
LOSS:
- Any loss of land from any country lowers your GDP by $1,000,000 per country that takes land
- Any rebellion of people in your current zones causes a loss of $200,000 - $1,000,000 depending on the amount of people rebelling or the amount of land involved
- An embargo or blockade of sea ports or sea cities results in a loss of roughly $2,000,000 per port or $2,000,000 per country that embargoes
- Warfare with another country results in a loss of roughly $5,000,000 per country declared upon and can only be recovered after 8 months of recooperation
- Training of 15,000 men and/or building of 15,000 small arms costs $1,000,000 [Doing both at once means 2 for 1]
- Building land equipment costs $1,000,000 per every 500 equipment pieces [Artillery, Mortars, Etc...]
Please note that these gains and losses may be edited to add more conditions.
Each country starts out at $125 million, and certain factors may increase or decrease this base of GDP.
GAIN:
+ Every addition of 15 million people from your base population adds $5 million
+ Any addition of land from any country raises your GDP $1,000,000 per deal, war or cease-fire
+ Any sort of economic or government reform may raise your GDP between $500,000 - $2 million depending on the circumstances.
+ Trade deals raise your country's GDP by $1,000,000 per country; free trade deals raise your country's GDP by $2,000,000 per country [Please note that if a country has a trade AND free trade deal with you, the free trade deal will override the trade deal]
+ More than 25 ports will raise your country's GDP by $2,000,000
+ Every 6 months [game time] gains your country $5 million and will accumulate. For example, at 12 months, your country gains $10 million, $15 million at 18 months, etc...
+ At 1st Week of January, money spent on projects will be refunded to normal if any projects have ended
LOSS:
- Any loss of land from any country lowers your GDP by $1,000,000 per country that takes land
- Any rebellion of people in your current zones causes a loss of $200,000 - $1,000,000 depending on the amount of people rebelling or the amount of land involved
- An embargo or blockade of sea ports or sea cities results in a loss of roughly $2,000,000 per port or $2,000,000 per country that embargoes
- Warfare with another country results in a loss of roughly $5,000,000 per country declared upon and can only be recovered after 8 months of recooperation
- Training of 15,000 men and/or building of 15,000 small arms costs $1,000,000 [Doing both at once means 2 for 1]
- Building land equipment costs $1,000,000 per every 500 equipment pieces [Artillery, Mortars, Etc...]
Please note that these gains and losses may be edited to add more conditions.