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Post by Federal Republic of Slavia on Jul 9, 2006 17:35:42 GMT -5
No more player vs. player I post casualties, you post casualties. Zomby [Japan] has talked to me about a new system concerning dice. Explain it here, Japan, because I don't know how it works. =/
Note this will only be used for Player versus Player battles. Player versus NPC battles will be conducted as normal.
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Post by Japanese Empire on Jul 9, 2006 18:02:24 GMT -5
In the new system (which will be applied to PC vs. PC conflicts and possibly NPC vs. PC conflicts) both sides will post battle orders to the war moderator. These should be divided by each army for instance: 1st Russian Army: After a 24-hour artillery bombardment of the German trenches outside of Danzig a large scale infantry charge shall be launched into the enemy trenches consisting of cavalry and 1st-7th infantry divisions. The charge should be directed at the center of the German trenches.
2nd Russian Army: Russian forces shall dig-in outside of Warsaw and prepare for the inevitable German counter-attack1st German Army: Machine gun nests shall be pulled back to the second line of trenches and artillery back to relative safety. German infantry on the frontlines shall prepare to defend the city of Danzig.
2nd German Army: The 2nd German Army shall be ordered to attempt to attack Warsaw from the south, hopefully avoiding the Russian defenses. Shock troops and cavalry will lead the initial charge followed by masses of infantry. If the attack proves to be a failure, engineers shall begin the digging of trenches and infantry shall fall back in them.Basically, the jist of it is to give as many specific orders as possible. What's attacking where and in what strength and pretty much any information you can give. After PMing your orders things are turned over to the war moderator. Fox has suggested I use this website for a dice roll and post a picture with each battle summary. As a rule then, the attacking player will always be the first dice and the defender the second. While the dice roll is important, it is not the only thing. Technology, size of the force, morale, and a multitude of other things will be considered. For instance if a Serbian army of 10,000 holding higher, entrenched ground who had succeeded in holding their defenses time and time again rolled a 1 against an Ottoman army consisting of 2,000 that had recently been ambushed and decimated but who had rolled a 6, the Ottoman army would still be defeated but would show much more luck in battle than if they had rolled a lower number. While it would not be complete destruction of the Serbian force by any means, it may mean that they had succeeded in some parts of the task they had been ordered to do. After the roll, the war moderator posts an in-depth outcome of the battle as well as a picture of the dice roll and any change that has happened in the battle (new trenchlines, new artillery positions, etc.) and then another battle is ready to commence. Overall, this system should work more smoothly than the previous one and make PC conflicts easier to resolve. If you have any questions, please go ahead and ask them and I’ll further explain what may have been unclear above.
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Post by Federal Republic of Slavia on Jul 9, 2006 18:20:12 GMT -5
Do we post our combat actions in the thread, which you take in after both of us post, or do we PM it to you?
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Post by Japanese Empire on Jul 9, 2006 18:20:52 GMT -5
Battle orders are to be PMed to the War Moderator.
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Post by Federal Republic of Slavia on Jul 9, 2006 18:28:36 GMT -5
How do we know where the enemy's trench systems are, or where we're assaulting them?
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Post by Japanese Empire on Jul 9, 2006 19:03:36 GMT -5
Before the battle commences the trenches will have to be drawn out on a map. After the battle the new trenches will be displayed (which will be determined by how the battle goes as well as player orders). Where the assualt will take place is to be determined by the player.
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Post by russia on Jul 9, 2006 20:10:17 GMT -5
This is a good idea.
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Post by Eternal State of Ottoman on Jul 9, 2006 20:22:25 GMT -5
So, this is how we will do battle from now on?
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Post by The USSR [Soviet Union] on Jul 9, 2006 20:37:34 GMT -5
You should permanently keep this thread up.
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Post by Federal Republic of Slavia on Jul 9, 2006 20:41:58 GMT -5
Yes, I also indexed it in the rules. And it will be played like this from now on except for NPC on PC battles, or NPC on PC battles where another PC character is involved on the NPC side.
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Post by Federal Republic of Slavia on Jul 9, 2006 20:52:32 GMT -5
So, guys, it goes like this:
*P1 makes thread, posts ORBAT, decides who dice roller is [Japan unless Japan is in combat]*
*P2 replies, posts ORBAT*
*P1/P2 PMs their orders to their divisions to the dice roller*
*Dice roller rolls dice, posts results*
*Repeat*
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Post by Federal Republic of Slavia on Jul 10, 2006 22:05:30 GMT -5
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British Empire
Nation
Bush supporters are morons and gay, TBH. Go Palestine, fuck Israel, TBH. Lol, I'm not flaming, TBH.
Posts: 260
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Post by British Empire on Jul 11, 2006 14:09:34 GMT -5
Hmm... This does seem quicker. As long as we have an un-biased War Moderator (Japan seems to be perfectly fair for the job) then I like it.
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Post by Socialist Republic of Cuba on Jul 13, 2006 12:45:33 GMT -5
All current Administrators, myself, Germany, Japan, and Slavia, will all be able to War Mod as of now. Any conflicts can go to any one of us using the same methods as before. If the outcome of a battle is seen as biased by any of the combatants, the other Admins will determine if it is or is not.
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Post by Japanese Empire on Jul 13, 2006 12:47:15 GMT -5
Will we have one admin designated for each war, much like the one that just ended between Austria, Germany, Russia, and the Slavic states?
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